. Digiex.net Xbox 360 Demo Pack #6 At Digiex, over the past year we have ripped over 200gb of game demos and content from Xbox Live and put them up for others to download, who for whatever reason dont have access to Xbox Live to download them. We have limited space on our Download Box so after 6 months of being up, they are moved into a public torrent created by us. All staff actively help seed these torrents using seed boxes located across the world so the downloads should be at a reasonable speed. If your only after a demo or two out of this whole pack, you can use your torrent client to only download certain files from this pack, each demo has its own folder. In a months time we are going to have to stop seeding the original 7 demo packs. By then Myself, Nimrod, Trebor and Digiex web server will have been seeding them 24/7 for almost half a year.
A lot of the demo's were direct downloads for many months before we started the torrents. We created the torrents in advance knowing we would eventually run out of room on the Digiex servers. Each of the torrents looks to have at least 3 other seeds without us seeding it so hopefully they will live on for many months or years to come. We will always aim to keep the demos as direct downloads for at least 6 months, then seed the torrent of the demo for another 6 months. That will be least a year where you should be able to download the demo, after that its up to the community to keep the torrent alive. Im sure you will agree thats more than fair, by then a lot of the games in the demo pack should be pretty cheap to buy anyway.
I know quite a few games we have demos for you can now buy new for £6-7 and second hand even cheaper. Thanks to the original unloaders of the demos to anyone else who is helping to seed the demo packs, im sure its been appreciated by many people looking at the amount of data has been seeded in to each demo pack by Digiex alone. If anyone else reading this had bandwidth and hard drive space going to waste you can always help seed the demo packs too, i'm sure it would be appreciated by many.
Here's to many more new demos in the future.
It seems a new bug has popped up on certain hardware configurations for this game in later builds. I noticed that certain actions would kill me instantly while showing me a black screen (or a frozen screen) until respawn. And watching videos of people playing the game on the same builds I was testing this on, it seems the bug is not affecting them.
The system I was testing this on had a GTX 980, Intel 5930k, DDR4 2133 RAM, and Windows 10. The things that trigger this are:. And as you can see there are also issues with the game camera (which is bad on real hardware but not that bad).
It seems a new bug has popped up on certain hardware configurations for this game in later builds. I noticed that certain actions would kill me instantly while showing me a black screen (or a frozen screen) until respawn. And watching videos of people playing the game on the same builds I was testing this on, it seems the bug is not affecting them. The system I was testing this on had a GTX 980, Intel 5930k, DDR4 2133 RAM, and Windows 10. The things that trigger this are:.
And as you can see there are also issues with the game camera (which is bad on real hardware but not that bad). It work everything right texture all of NPC, the camera have a little buggy on wave ocean like before.
The rings, sonic spikes on head it has been many error!! Updated: Main meny background have black on half, no gun effect when robotnik shoot. Chaos Emerald is just a shape, not like the old build. Tree, flower is buggy, water is not animation. Background is just a black!!!
Tails is normal now not buggy anymore!! Use light chip on wave ocean, jump on 3 springs, jump to the whale head it will be a black screen and lose a life!! This is the test on OpenGL in build On Vulkan test is just a black screen only hear the sound, button working!!! It work everything right texture all of NPC, the camera have a little buggy on wave ocean like before. The rings, sonic spikes on head it has been many error!! Updated: Main meny background have black on half, no gun effect when robotnik shoot.
Chaos Emerald is just a shape, not like the old build. Tree, flower is buggy, water is not animation. Background is just a black!!! Tails is normal now not buggy anymore!! Use light chip on wave ocean, jump on 3 springs, jump to the whale head it will be a black screen and lose a life!!
This is the test on OpenGL in build On Vulkan test is just a black screen only hear the sound, button working!!! Tested on Issues: Vulkan. Color bug, invisible hair on Sonic OpenGL.
Invisible hair on Sonic Core. Black screen bug if uses triple jump-pad (not freeze, not crash, game restarting from last checkpoit), black screen bug on dolphin (there auto change character but go on restart from last checkpoint). Sometimes blackscreen bug on circle-jump.
Sometimes no physics (collision?) and Sonic falls through (example qte on jumping), but if locked 30fps then this works more good (but slow-mo ingame speed) Audio - OK. Performance is good. Logs: Video: Screenshots: Vulkan: Vulkan: OpenGL: Labels: gpu-corrupt-drawing gpu-missing-drawing cpu-timing (?) state-gameplay. Tested on Issues: Vulkan. Color bug, invisible hair on Sonic OpenGL.
Invisible hair on Sonic Core. Black screen bug if uses triple jump-pad (not freeze, not crash, game restarting from last checkpoit), black screen bug on dolphin (there auto change character but go on restart from last checkpoint).
Sometimes blackscreen bug on circle-jump. Sometimes no physics (collision?) and Sonic falls through (example qte on jumping), but if locked 30fps then this works more good (but slow-mo ingame speed) Audio - OK. Performance is good. Logs: Video: Screenshots: Vulkan: Vulkan: OpenGL: Labels: gpu-corrupt-drawing gpu-missing-drawing cpu-timing (?) state-gameplay. Workaround I've just fixed the jump pad and camera error by rolling back this part in xenia-cpu:. Commented out OPCODESPLAT in constantpropagationpass.cc This is the main reason that cause various games's camera and vertices go wrong You can find the exactly changes on (Sorry about the space indentation lol) Video Everything seems back to normal, the game is pretty much playable now ? btw I don't know if this fixes/breaks the other games, also I have literally zero acknowledge of 360 emulation so I'd called this a workaround.
That'd be cool if some developers can look into these codes. Should I raise a PR or Issue? Edited: Deleted my change to ppcemitfpu since I can't reproduce nan's error, maybe it's just me missing something. Workaround I've just fixed the jump pad and camera error by rolling back this part in xenia-cpu:. Commented out OPCODESPLAT in constantpropagationpass.cc This is the main reason that cause various games's camera and vertices go wrong You can find the exactly changes on (Sorry about the space indentation lol) Video Everything seems back to normal, the game is pretty much playable now ? btw I don't know if this fixes/breaks the other games, also I have literally zero acknowledge of 360 emulation so I'd called this a workaround. That'd be cool if some developers can look into these codes. Should I raise a PR or Issue?
Edited: Deleted my change to ppcemitfpu since I can't reproduce nan's error, maybe it's just me missing something. Got some time messing around with cache file.
You can get it from. Fixed map graphic issue as the original cache hack didn't render it properly. (core/renderradermap.lub). OpenGL Speed up(by set GenerateCSMLevels and GenerateCSMObjects to 1), I'd say about 20% faster though it still slows down at various situations(Too Much Water). At least it runs almost 60fps in crysis city and wave ocean. Also by reducing audio buffer (kMaximumQueuedFrames in audiosysrem.h) the latency feels better.
Video: At this point I think I've already gone too far and done what I can with this game. Got some time messing around with cache file. You can get it from. Fixed map graphic issue as the original cache hack didn't render it properly. (core/renderradermap.lub).
OpenGL Speed up(by set GenerateCSMLevels and GenerateCSMObjects to 1), I'd say about 20% faster though it still slows down at various situations(Too Much Water). At least it runs almost 60fps in crysis city and wave ocean. Also by reducing audio buffer (kMaximumQueuedFrames in audiosysrem.h) the latency feels better. Video: At this point I think I've already gone too far and done what I can with this game.
Feels like there's regression with that in there though. The audio buffer (kMaximumQueuedFrames in audiosysrem.h) though needs to be adjusted for Vulkan-the audio is slightly out of sync with the video. Some levels set CSM levels for terrain and objects on their own. Xenia doesn't seem to be generating any shadow maps though, so levels look flat on both backends. However, how did you manage to edit the lub file? Did you use chunkspy?
There's some miscolouration on effects, things like flames for example. There's also some effects (such as bloom) that are misaligned (to the right) of where they should be. Not sure if the gpu corrupt tag is the right one for that.
Feels like there's regression with that in there though. The audio buffer (kMaximumQueuedFrames in audiosysrem.h) though needs to be adjusted for Vulkan-the audio is slightly out of sync with the video. Some levels set CSM levels for terrain and objects on their own.
Xenia doesn't seem to be generating any shadow maps though, so levels look flat on both backends. However, how did you manage to edit the lub file? Did you use chunkspy? There's some miscolouration on effects, things like flames for example. There's also some effects (such as bloom) that are misaligned (to the right) of where they should be.
Not sure if the gpu corrupt tag is the right one for that. Shadows work.sort of. The game uses real time shadows via Cascaded Shadow Maps (CSM) for everything including level geometry. If the game tries to draw shadows, it ends up covering the wrong parts in shadows, making it look dark. Some parts of geometry will be in the light, while others will be in the dark. This is probably due to Xenia not being able to properly calculate where to draw the shadow maps. That stark line in on the building pretty much sums it up.
As far as AA goes, Xenia doesn't support it at an emulation level. If you try to start the game with AA enabled, Xenia will crash. The cache file specifies what parameters the game will use when initializing its rendering pipeline. Shadow map resolution, distance as well as the type of SMAA (x2 vs x4, etc), each scene will use. The edit basically disables both as soon as the game starts, ignoring all future calls for AA or CSM. Shadows work.sort of. The game uses real time shadows via Cascaded Shadow Maps (CSM) for everything including level geometry.
If the game tries to draw shadows, it ends up covering the wrong parts in shadows, making it look dark. Some parts of geometry will be in the light, while others will be in the dark. This is probably due to Xenia not being able to properly calculate where to draw the shadow maps. That stark line in on the building pretty much sums it up.
As far as AA goes, Xenia doesn't support it at an emulation level. If you try to start the game with AA enabled, Xenia will crash. The cache file specifies what parameters the game will use when initializing its rendering pipeline. Shadow map resolution, distance as well as the type of SMAA (x2 vs x4, etc), each scene will use. The edit basically disables both as soon as the game starts, ignoring all future calls for AA or CSM.
'Recent changes in Xenia cause a lot of problems:' This is the wrong way to approach this. Xenia is a work in progress. There will be times problems crop up. That doesn't negate the value of the improvements that have been made. You can optionally disable the timer if it's causing an issue. Yes, known issue.
Note how the commit message is workaround. If your intent is to make us aware of commits that caused issues, that's fine.
But please don't ping us directly (we see when issues update!). 'Recent changes in Xenia cause a lot of problems:' This is the wrong way to approach this. Xenia is a work in progress. There will be times problems crop up. That doesn't negate the value of the improvements that have been made. You can optionally disable the timer if it's causing an issue.
Yes, known issue. Note how the commit message is workaround. If your intent is to make us aware of commits that caused issues, that's fine.
But please don't ping us directly (we see when issues update!). Wo rahne wali mahlo ki serial song download. Afaik, AMD cards don't support a texture format, which is why they don't really work. There's some trickery that needs to be implemented.
Or something. Someone else may explain it better than I can. As far as caches go, there's the 'first' one that simply switched the game's rendering to one used for internal testing (disables all the graphical effects, really), the wild one on the internet which does some strange butchery to disable things, and the one that released.
All his does is comment out the lines that initialize AA and CSMs. My cache, the one I made for myself, just disables AA. On a side note here's a screenshot showing how the water makes use of a cube map.
Afaik, AMD cards don't support a texture format, which is why they don't really work. There's some trickery that needs to be implemented.
Or something. Someone else may explain it better than I can. As far as caches go, there's the 'first' one that simply switched the game's rendering to one used for internal testing (disables all the graphical effects, really), the wild one on the internet which does some strange butchery to disable things, and the one that released. All his does is comment out the lines that initialize AA and CSMs. My cache, the one I made for myself, just disables AA.
On a side note here's a screenshot showing how the water makes use of a cube map. Recent commits caused major performance drops in an attempt to work around a major VRAM leak issue which has affected this game as well as many more. My CPU is weak too (i7-4710MQ overclocked to 3.3 GHz) so you're not the only one affected by this.
You can either use this of Xenia (current master without the workaround implemented) or use for the Vulkan error. Note that the custom build still suffers from the VRAM leak and will eventually experience an overflow. To get around that, hit Clear Cache. The game will eventually lose the graphics card anyway. Recent commits caused major performance drops in an attempt to work around a major VRAM leak issue which has affected this game as well as many more. My CPU is weak too (i7-4710MQ overclocked to 3.3 GHz) so you're not the only one affected by this.
You can either use this of Xenia (current master without the workaround implemented) or use for the Vulkan error. Note that the custom build still suffers from the VRAM leak and will eventually experience an overflow. To get around that, hit Clear Cache. The game will eventually lose the graphics card anyway.
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Sonic the Hedgehog PS3 game is platform action-adventure game which is available in ISO and PKG format with update DLC CFW/OFW 4.81/4.82. This game was developed by the venture of the many developers and published by the Sega.
Sonic 06 Xbox 360 Rom
Sonic the Hedgehog PS3 was released on January 30, 2007, and it is the 1st installment in the Sonic the Hedgehog series. The hero of the series is an anthropomorphic blue hedgehog called Sonic. Sonic peaceful life is often disturbed by the series’ main antagonist, Doctor Egg-man. Sonic usually along with some of his friends, such as Tails, Amy, and Knuckles.
Must stop Egg-man and foil any plans of world rule. Sonic the Hedgehog PS3 game received positive reviews from the gaming critics and other gaming platforms.
The Sonic the Hedgehog franchise was awarded 7 records by Guinness World Records in Guinness World Records. The records include “Best Selling Game on Sega Systems”, “Longest Running Comic Based on a Video Game” and “Best Selling Retro Game Compilation”. In the commercial market, this game received a huge response from the game lover. Approx 15 million copies were sold of Sonic the Hedgehog game as a 1991 report. I have also played this game many times and its different series. This a very nice and well-developed game of platform genre. You should also play as well on your console.
Developer Sonic Team, Sega, Dimps, Traveller’s Tales, SIMS Co., Ltd. Backbone Entertainment, BioWare, Sumo Digital, Hardlight, Gameloft Publisher Sega Series Sonic the Hedgehog Game name Sonic the Hedgehog Platform PlayStation 3 Game format BLUS30008 Copied From DVD Size 9GB Update Yes Release Date January 30, 2007 License Yes Genre Platformer, Action-adventure Mode Single-player, Multiplayer Furthermore, in Sonic almost all games in the series feature a blue anthropomorphic hedgehog named Sonic as the central player. The games feature Sonic and his allies attempt to save the world from various threats. Primarily the evil genius Dr. Ivo “Eggman” Robotnik, the main antagonist of the series.
Likewise, Robotnik’s primary aim is to rule the world; to achieve this; he usually attempts to destroy Sonic and to obtain the powerful Chaos Emeralds. Some quick asked question answers about Sonic the Hedgehog PS3 game Q1: Is Sonic the Hedgehog PS3 game is also a PC? A: Yes, with the help of RPCS3 emulator you can play this game on your PC. Is PlayStation 3 emulator which is working on PC. By the use of RPCS3 emulator the users can play all his favorite PS3 games on your PC. Q2: Can CFW and OFW both users install Sonic the Hedgehog game into his console? A: Yes, it is copied from DVD.
So, both users can install this game on his console and play easily. OFW users copy and paste this game using a USB stick into his console and OFW users need to follow the. Q3: Is this game files password protected? A: Yes, due to security reasons our 70% games are password protected.
We mentioned the password along with game this file(s) may ask you for the password during extract of the game file using unzip. Q3: Do I need to complete any survey for the game? A: No, we are not conducting. We know that it is a time-consuming activity and also a headache.
We are providing games and software without any survey. Summary:- Finally, we hope that you got your best-loved game Sonic the Hedgehog PS3 game. Further, you need any assistance then please write to us.
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